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![]() | Ultimate Heroes or Ultimate Footmen? This topic focuses on the game's balance in general. I offered to be the balanceworker for Apples once he had everything he needed in for the next installment in this fine series. It goes without saying that UF .79c is pretty chaotic when it comes to how even playing fields are. Just about everything needs calculated readjustment from spells to units. Personally, I've seen that units are only any good at the very beginning and near the end when a player is extremely rich (in this case they generally go with Spellbreakers and stay there). The way it is now I believe the game should be renamed Ultimate Heroes because the game puts all emphasis and focus on hereos through 3/5 of the game. But I suppose that's what the balance work involves. No doubt heroes turn the tides of battles, but currently heroes are ALL that matter with the exception of the near-end when a player finally gets his/her units insanely uber enough to wipe out everyone (I know by experience ^^). I just want to know what the community's thoughts are on this. I realize there are many topics, but I wanted a centralized one where all those [intelligent] ideas could converge in a civilized discussion. Some points of thought: Since the game is supposed to be a footies-type game, how to shift some of the emphasis of play from the heroes to the actual units so that they have a point to being created throughout the entire game? Problematic strategies - Early purchase of Cloak of Immolation, Poison Lord's use of Anti-Magic to become immune to his own Immolation aura, in the event an ally leaves and a player has any Banish-type skill they combine that with the Firebolt staff for quick and instant shredding of heroes. Just some guidelines. My thought for the Cloak and the Firebolt staff was to put perhaps an 7-10 minute initial cooldown on them to prevent rapid purchase so that Banishing heroes (so far there's only Bloodmage but there's a worse one due ^^) can't instantly destroy every hero around and also to prevent high-endurance heroes from mowing down armies of units early on to put themselves in a giant lead right at the beginning of the game. Let Apples (and me I guess) hear what you have to say about all this business. EDIT: Just as a sidenote, be careful when you're downloading other copies of this map. THey generally have a secret end-all trick to them. I've noticed people usually name files like: Original: Ultimate Footmen v0.79c Rip-Off: Ultimate Footmen v0[1].79c UltimateFootmenv0[1][1].79c Ultimate_Footmen_v0.79c Doesn't anyone ever see the [1] in the name or do they not care? If maps like those don't send up red flags I'm not sure what the deal is. |
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![]() | Re: Ultimate Heroes or Ultimate Footmen? the ones are jsut a glitch i believe mr apples said. and i think its all fine the way it is. |
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![]() | Re: Ultimate Heroes or Ultimate Footmen? Honestly I'd have to disagree 110% with everything being just fine. Currently the way I see it this is an Ultimate Heroes game since that's all that matters except when a player is ready to flip the table by getting those breakers up. Add some feedback on different areas of the topic just generalizing that it's all fine really doesn't do much for the map and discussion =P |
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| | #4 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? Dude breakers arent everyting. Anyhero with fast attack and splash rapes them The same for summons. The only time's i have lost is when i have had Mage Emblem or Elemental Sage. Puiting all money into hero. Try Lord Emblem against some buff Breakers or Dryads. He will rape them Try undead against Breakers they will rape. Honestly i never see a problem with the game. Only the people that are bad at it comeplain. |
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| | #5 |
![]() Join Date: Oct 2006
Posts: 54
![]() | Re: Ultimate Heroes or Ultimate Footmen? Thats exactly the problem LunarDiviner is pointing out, that a hero with an item or two can rape units with ease. He wants units to matter again, perhaps not as much as 4.2 where teching is a big advantage, but to where people don't buy a crypt sword when they still have a tech 0 base. BTW, I think 1st and 2nd teir units should be buffed up more. |
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| | #6 |
![]() Join Date: Nov 2006
Posts: 181
![]() | Re: Ultimate Heroes or Ultimate Footmen? i got 6 versions of it now get a life its the SAME thing gosh |
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| | #7 |
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Posts: n/a
| Re: Ultimate Heroes or Ultimate Footmen? not true all versions are not the same in a few mage emblem's ulti does not work and there is a few other problems (which i forgot where but was pretty sure tht it was there). as for the ulti heroes....tht is a bit true but once someone gets mortars it rapes almost everything unless u have truly rigged a hero(in a way i can barely take damage and its hp regeneration is uber). but o well i can rape all heroes with almost all =D. 8) |
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| | #8 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? I got lord Emblem and was able to put on 60 damage pretty fast. THat 40% splash? It ain't all that at all. Also, the damn splash didn't work most of the time. I mean it worked now and then but for some reason it mostly did not cleave. And honestly when you invets in your hero you often times aren't able to save up the money to get a splash item after people are able to get breakers. And yes, breakers are all that. NOt one game goes sour where there was a full team of breakers or they pooled the breaker dude. Wrong! (slap) |
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| | #9 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? Well a full team of breakers is annoying. But the second i see someone teching breakers i usually camp them. Cuz im like that lol |
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| | #10 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? For some reason people are sometimes civil and come to an agreement to put wave after wave of death on breakers until they go crying home. But yeah, my kingdom for some decent splash damage =/ Those orbs cost 1500g holy schmoly. |
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| | #11 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? Meh I perfer Durandal A whole 3000!! zomg lol. |
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| | #12 |
![]() Join Date: Nov 2006
Posts: 4
![]() | Re: Ultimate Heroes or Ultimate Footmen? it shouldnt be ultimate footmen beacsue u start out with footmen and it shouldnt be ultimate heros beacsue if u tek rite it becomes they can own heros.. so im thinkin ultimate battle frenzy or somethin fruity like that [1] this in a down load means its been ****ed with or tweaked i helped make the ultimate sheep tag rots and now there is mods and crap so thats what that is |
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| | #13 | ||
| Re: Ultimate Heroes or Ultimate Footmen? Quote:
Quote:
MrA mite know more about it, but its definatly not someone rigging it or somthing of that nature.
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| | #14 | |
![]() Join Date: Nov 2006
Posts: 181
![]() | Re: Ultimate Heroes or Ultimate Footmen? Quote:
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| | #15 |
![]() | Re: Ultimate Heroes or Ultimate Footmen? Huh wasn't aware of that. But isn't it annoying anyway =D I don't doubt that people name their maps that you gotta be careful is the point. I found a crusade RPG map named [1].01c and it tweren't no bug (rigged item ftw =P). |
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| | #16 | |
![]() Join Date: Nov 2006
Posts: 181
![]() | Re: Ultimate Heroes or Ultimate Footmen? Quote:
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| | #17 |
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Posts: n/a
| Re: Ultimate Heroes or Ultimate Footmen? IMO i think their should be more balance between heros, some1 (i dont know his namy anymore :P) said that 1 hero rapes the other 1 but isn't the idea that if u use ur skill for a hero u should kill a noob or does this noob just have a better hero, and u will never win? some1 heros do have counters but i think they went to far on counter heroes. |
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| | #18 |
| Join Date: Apr 2009
Posts: 1,010
![]() ![]() | Re: Ultimate Heroes or Ultimate Footmen? in general i think spell immune needs to be removed competely and replaced with aa realy high spell resistance because weather its normal or SE everything ends with everyone going for breakers or dryads and staying there waayy too long and pumping stats rather then teiring all for the immune and it keeps people locked into jstu those to tiers so the third tier for all races i think need the spell resistance to balance it a tad then people will start to tier more and units will start to balance heros w/o completely neutralizing them ( spell immune completely neutralizes many heros making them worthless) |
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| | #19 | |
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Posts: n/a
| Re: Ultimate Heroes or Ultimate Footmen? Quote:
On a slightly different subject, I don't care whether I play a rip-off version of the map because a)I never notice any difference anyway and b) Ultimate footmen isn't hosted enough so I take whatever I can get. Imo the map was fine when it was 0.79 and 3.30 before it came to SE. | |
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