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| | #1 |
| .87 Progress Working in adding in blue and black dragons currently
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| | #2 |
| Re: .87 Progress You gona give bases more hp? Its sad when your base is lamed in 10 seconds befor you even are on your 2nd base kill! It died so fast I could not even TP in. (was targeted by knights)
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| | #3 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress troll priests still give 30 gold bounty. anyway we can get another buyable base? can one of the dragons shoot slime as a spell |
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| | #4 |
| Re: .87 Progress shoot slime?
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| | #5 |
| Join Date: Jul 2009
Posts: 398
![]() | Re: .87 Progress blue dragon skills: roar,defence,nova,starfall(ulti) |
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| | #6 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #7 |
| Re: .87 Progress for the blue dragon ultimate i was actual;y thinking of giving it more a defensive spell, called ice shield that will add frost armor to all units around it
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| | #8 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress I like the sounds of that, perfect in ally situations also, one defensive dragon and one attack good balance
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| | #9 |
| Re: .87 Progress i think pathas could use a better ultimate instead of starfall.
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| | #10 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #11 |
| Re: .87 Progress or something useful the only reason people like pathas is just cuz his aura... i also think that the palidans ulti is pointless as well seeing as its rare to get 8 bodies on the ground.
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| | #12 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress I would love to see another quest the likes of paladins and shredders with mass incentive for people to battle it out, something in the norhtern section maybe, another set of controllable units. In the beginning of games its mianly those two areas that are hot spots, then mines and hulkas
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| | #13 |
| Re: .87 Progress thats because other quests are too hard or not worth the time... only reason i go for palis or shredders is to kill everyone elses units to make money. : )
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| | #14 | |
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![]() | Re: .87 Progress Quote:
i wouldnt mind another quest but where would it go above vak foh to that out breach of land? | |
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| | #15 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress Exactly, so adding something dynamic like that to the northern sector would give players based in that area equal oppurtunity for an early good start and the prospect of a usefull item.
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| | #16 |
| Re: .87 Progress why add more quests when he can buff up the ones he has and make them useful... i mean an unlimited roar for the entire game, that would be the first thing i went for.
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| | #17 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress I agree with the revamping of quests but having another set of units to me would be very attractive for people and myself. But yeah i posted in the poll section about the sea king quest its another one along with raw that could be upgraded. I do like your raw suggestion but think it would need to be spaced out significantly to not be too over powered if it was to remian for the entire game.
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| | #18 |
| Re: .87 Progress i also think the portable portal should tele 24 units not 12.
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| | #19 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress definately, I usually take a peasant or two with my mobilising army so i can build portals when need be and if im taking a main to bring reinforcements. Teleports are only 100 gold, so its not hard to get them when needs be, having a 24 unit mobilising teleport would make me want it.
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| | #20 |
| Re: .87 Progress overall before anything i want to see the quests be worth something good luck king !
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| | #22 |
| Re: .87 Progress i mean if the blue dragon had it. even so pathas' starfall should be changed or buffed.
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| | #23 |
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![]() | Re: .87 Progress |
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| | #24 |
| Re: .87 Progress the spell dont even work tho, they disaprear in 5 seconds
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| | #25 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #26 |
| Re: .87 Progress sence the start of ba? same with pinks nerco heros ult
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| | #27 |
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![]() | Re: .87 Progress |
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| | #28 |
| Re: .87 Progress um they were proposed as an idea, i never said they were going to be added, any new thoughts on them?
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| | #29 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress maybe like an upgrade to be able to get them to begin with at ur research center. costing around 500 gold maybe. then around same amount or less for outpost and the outposts could. all have the same units unlike the bases where each base has same race. it be like mercinaries bases but just buildable somewhere. no clue what kind of units to put in them. |
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| | #30 |
| Re: .87 Progress they last 5-10 second, not the 45 or 60 seconds it says they do.
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| | #31 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #32 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: .87 Progress Assasins doing so much DMG for so little gold and mAnpower is ridiculous. Pls balance those stats accordingly |
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| | #33 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #34 |
| Re: .87 Progress sence when i started playing ba, and probly sence .10 or earlyer
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| | #35 |
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![]() | Re: .87 Progress |
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| | #36 |
| Re: .87 Progress it came up a few times, jsut not a big deal, and king has no ideal y it happens so it was never fixxed.
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| | #37 |
| Re: .87 Progress dead bodies dont last long in the game, and give assassins light armor instead of none.
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| | #38 |
| Re: .87 Progress my suspicion is that it is related to the removal of dead units of the game. they dont have the full decay time, in order to remove them faster and increase performance, ive just never taken the time to really investigate
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| | #39 |
| Re: .87 Progress oh, yea dead bodies only last about 2 seconds like literally, a unit dies and the body is gone, ive even tried a nuke then a raise and havnt gotten a full amount its rare that you do.
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| | #40 |
| Re: .87 Progress rofl they dont die that fast, i like going necros and they have plenty of bodies to cast raise dead on.
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| | #41 |
| Re: .87 Progress either way they die fast enough that you cant get 6-8 at once.
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| | #42 |
| Re: .87 Progress its not instant, its like 15 or 30 seconds i think, but it is still substantially shorter than the game decompsoe time which is like over a minute i think
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| | #43 |
| Re: .87 Progress ah i mean its not that big of a problem, it just renders a useless special skill haha
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| | #44 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress |
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| | #45 |
| Re: .87 Progress then people shuldnt bitch about assassins, they use to suck now there good.
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| | #47 |
| Re: .87 Progress raised skeles are smart if used properly.
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| | #48 |
| Re: .87 Progress they give one gold, and can turn the tide of battle, worth the one gold feed, or they be OP
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| | #49 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress shocker its better then 10 or 5 gold. i used to feed exiled mage units so i could get gold. early game
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| | #50 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress DAOGIN stop commenting plz u stopped playing. and its just spam from u with stupid stuff
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| | #51 |
| Re: .87 Progress why are you fighting with someone you AGREE with?
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| | #52 |
| Re: .87 Progress played last nite thanks, also they are very smart grow a brain for once, mass range with a unlimited spawn of skeles to defend u, also using cripple on the front lines HMMMMMMMMMM that sounds good to me.
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| | #53 |
![]() Join Date: Jul 2009
Posts: 56
![]() | Re: .87 Progress -make outrunners of centrax have 300 more hit pionts and 15%evade and posion attack for 280 -also give telen little mage guys 10 more damge and greanders 50 more hit points -give the 325 kodos 200 more hit points and 50 more range that base is useless now -riverrun needs help to troll axe throwers give normal attack that hole base is peirce attack kinda dumb and troll trapers poison attack -give nacloch labia champs - give 160 archers of celen choas attack Last edited by tonytoketoke; 09-13-2009 at 03:45 PM. |
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| | #54 |
| Re: .87 Progress whats the point of that?
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| | #55 |
| Re: .87 Progress to rig cents again, duh
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| | #56 |
![]() Join Date: Jul 2009
Posts: 56
![]() | Re: .87 Progress they wouldnt be rigged if everything gets balnced that needs it it would make the game diff so the same things dont get mianed over and over |
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| | #57 |
| Re: .87 Progress That goes same for, telen, river, an a few other bases.
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| | #58 |
| Join Date: Jul 2009
Posts: 398
![]() | Re: .87 Progress hm kodos not more hp just heavy defence, kodos used to be a important unit in the game now it just disapears against piercing |
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| | #59 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 822
![]() | Re: .87 Progress lol noob u can dispel skeles they are worthless
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| | #60 |
| Re: .87 Progress rofl how many troops actualy got dispell?
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| | #61 |
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![]() | Re: .87 Progress i think usually u have about a 75% chance of coming across a base in ba that has dispel.
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| | #62 |
| Re: .87 Progress priests and dooms are the only ones with AoE dispell. The dispell that only effects one troop will cost to much mana and wont beable to dispell a hole army, also they are dispelling banshees curse.
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| | #63 |
| Re: .87 Progress Also, at a rate of auto casting necros vs manually spamming dispel. by time u focus on dispelling my entire army of massed necros u would be dead.
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| | #64 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress lol dao yeah right. when recently and who did u beat with dal morte?
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| | #65 |
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![]() | Re: .87 Progress shocker ur also forgeting abolish magic a few troops have this. also skeles get raped late game there hps and armor are way to low.
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| | #66 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress im still thinking there should be a way to upgrade your wood income per turn. something like increase wood production at research center. also u need to have repair crew repair all buildable buildings not just towers, walls, and base. the portals, war mills, and research center need to have this too.
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| | #67 | |
| Join Date: Jul 2009
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![]() | Re: .87 Progress Quote:
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| | #68 |
| Re: .87 Progress hmm i dunno about the wood incoime part
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| | #69 |
| Re: .87 Progress I think its fine, if your low on wood, your obv not expanding enough, think more strategical!!!!!
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| | #70 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress once again dao rofl. ive even been in games with zuey when we both ran out of wood. emp was there. also late game u need to build protals which cost i beleive 100 wood and if u lose ground say lose 3-4 portals on an attack thats gone.
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| | #71 |
| Re: .87 Progress thats on massing portals, not just troops.
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| | #72 |
![]()
Posts: n/a
| Re: .87 Progress an idea from my mind palace; LEO, im sure you notice how when mk turns into his alternate form he's silver, why not make tht silver version of him a unit for grays northernmost base. it would b cool for it to have high armore, call it tempest brutes. high armor weak dmg, sorta like celens defenders minus bash, but give em a chance to to 5 plus dmg, the spell animation will make it look like there using the axe they carry, they will normally hit with the hammer. axe. ability called on hand axe |
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| | #73 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress once again wtf are u talking about. stop posting dumb stuff. ur never going to get to stubbys number of posts.....
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| | #74 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: .87 Progress i agree all buildings need to be repaired frustrating how its half and half and if u build portals to quickly move troops across the map and lose ground like alt said its frustrating that they are gone almost instantly, it would help with defending your bases as well. |
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| | #75 | |
| Re: .87 Progress Quote:
you were reffering to where you zuey and emps mass alot of portals, whereas i was excluding portals from the picture, the only thing i ever see wasteing alot of wood is when you are in your late upgrades, but hey thats my opinion.
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| | #76 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress Having three initial bases that spawn wood is ingrained into this game. When taking this into considertaion an effective strat is taking out your enemies unmained bases ASAP. THis can make it difficult for them to upgrade later in the game due to less wood gained per turn. Thus you have disabled them. There are many factors involved in doing this and its not always viable yet by increasing wood it would decrease the value of this strategy.
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| | #77 | ||
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress Quote:
Quote:
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| | #78 |
| Re: .87 Progress I could see a extramly high price, like 1-2k for a wood upgrade. But i dont want it 2 be easy to get wood, late game the funest part(if one sides not op). To run raids only targeting building that cost wood, or to take out their lumber income bases is jsut to much fun.
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| | #79 | |
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![]() | Re: .87 Progress Quote:
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| | #80 |
| Join Date: Jul 2009
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![]() | Re: .87 Progress end game artelerie towers are important maybe give 35 wood income per base |
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| | #81 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress wow i completly forgot about arts. we need more wood
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| | #82 |
![]() Join Date: May 2009 Location: Australia
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![]() | Re: .87 Progress Just decrease the wood amount cost of extra buildings such as towers arts teleports etc... Rather than increasing the amount each base spawns. People complain about base aiming etc I think teleports should be even cheaper so there is no excuse not to prevent base aiming unless someone has used a superioir strategy such as sentry warding surrounding bases and your base and micro aim the shiznich out of your ports which they should. 1 teleport is like underwear, 2-3 your dressed
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| | #83 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress add goblin shreeders unit to goblin engineering center for like 250 or more gold a unit
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| | #84 |
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| Re: .87 Progress imagin wat players who bank like 2k would do with them(zuey) |
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| | #85 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress sadly when zuey is not playing i bank alot of gold too. do u got any ideas of what could be added to goblin base. id like a few more units to mix it up with. probably cause i cant spend it do to WOOD INCOME
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| | #86 |
| Re: .87 Progress 250 gold for ONE goblin shreeder? how is that worth it?
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| | #88 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: .87 Progress was just throwing out an idea. i wasnt saying they should be 250 just a random number. what are ur ideas for units for goblin base
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| | #89 |
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![]() | Re: .87 Progress um i think flame shield needs to only be able to hurt enemy.(black tauren)
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| | #90 |
| Re: .87 Progress Im actually tempted to write up every unit and there aspects in the game and then re-do it and post it to see what others think, in a logical way too not stupidly, so dont say anything Alt.
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| | #91 | |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 822
![]() | Re: .87 Progress Quote:
well dao thats the first thing in a while that i agree with u on. like i also think that cel danel footies should have defend shield. it make it a ok base i think
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| | #92 |
| Re: .87 Progress Well if i ever find time, I just might, Ill post the before and afters, but i want to make sure leo is ok with me doing so.
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #93 |
| Re: .87 Progress I did this like 3 months ago... (when man power was added)
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| | #94 |
| Re: .87 Progress Wouldnt hurt to do it again from another persons perspective.. because right now BA is so imbalanced its not even funny
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #95 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 822
![]() | Re: .87 Progress sigh ur the main reason it was added shocker
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| | #96 |
| Re: .87 Progress what is "it"
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #97 |
| Re: .87 Progress "IT" as in Manpower
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #98 |
| Re: .87 Progress and most of those changes were made
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| | #99 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: .87 Progress It probably wouldnt hurt to be done again just for the fact that when designing something wether it is a game, house or car the first draft is never 100% correct. There are units that seem like they should be adjusted (scouts for one example) but the list is getting smaller and most changes would be minor tweaking. If someone is willing to put the time into it I think its a good idea, considering it's their opinion only and king gets to make any final decisions it would just give another perspective and people could vocalize about specific's. |
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| | #100 |
| Re: .87 Progress Well I ment is they dont ALL need stats changes, i agree some do. I am not doing it this time tho. It took me forever last time, and i got to much other stuff to work on.(VW, Bot, ba ladder, college)
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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