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Old 09-05-2009   #1
 
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.87 Progress

Working in adding in blue and black dragons currently
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Old 09-05-2009   #2
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Re: .87 Progress

You gona give bases more hp? Its sad when your base is lamed in 10 seconds befor you even are on your 2nd base kill!

It died so fast I could not even TP in. (was targeted by knights)
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Old 09-05-2009   #3
 
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Re: .87 Progress

troll priests still give 30 gold bounty.

anyway we can get another buyable base?

can one of the dragons shoot slime as a spell
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Old 09-05-2009   #4
 
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Re: .87 Progress

shoot slime?
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Old 09-05-2009   #5
 
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Re: .87 Progress

blue dragon skills: roar,defence,nova,starfall(ulti)
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Old 09-05-2009   #6
 
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Re: .87 Progress

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shoot slime?
ya like instead of fire. it be slime or sludge or something nasty
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Old 09-06-2009   #7
 
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Re: .87 Progress

for the blue dragon ultimate i was actual;y thinking of giving it more a defensive spell, called ice shield that will add frost armor to all units around it
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Old 09-06-2009   #8
 
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Re: .87 Progress

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for the blue dragon ultimate i was actual;y thinking of giving it more a defensive spell, called ice shield that will add frost armor to all units around it
I like the sounds of that, perfect in ally situations also, one defensive dragon and one attack good balance
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Old 09-06-2009   #9
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Re: .87 Progress

i think pathas could use a better ultimate instead of starfall.
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Old 09-06-2009   #10
 
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i think pathas could use a better ultimate instead of starfall.
like a rain of ice arrows
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Old 09-06-2009   #11
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Re: .87 Progress

or something useful the only reason people like pathas is just cuz his aura... i also think that the palidans ulti is pointless as well seeing as its rare to get 8 bodies on the ground.
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Old 09-06-2009   #12
 
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Re: .87 Progress

I would love to see another quest the likes of paladins and shredders with mass incentive for people to battle it out, something in the norhtern section maybe, another set of controllable units. In the beginning of games its mianly those two areas that are hot spots, then mines and hulkas
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Old 09-06-2009   #13
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Re: .87 Progress

thats because other quests are too hard or not worth the time... only reason i go for palis or shredders is to kill everyone elses units to make money. : )
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Old 09-06-2009   #14
 
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Re: .87 Progress

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I would love to see another quest the likes of paladins and shredders with mass incentive for people to battle it out, something in the norhtern section maybe, another set of controllable units. In the beginning of games its mianly those two areas that are hot spots, then mines and hulkas

i wouldnt mind another quest but where would it go above vak foh to that out breach of land?
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Old 09-06-2009   #15
 
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Re: .87 Progress

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thats because other quests are too hard or not worth the time... only reason i go for palis or shredders is to kill everyone elses units to make money. : )
Exactly, so adding something dynamic like that to the northern sector would give players based in that area equal oppurtunity for an early good start and the prospect of a usefull item.
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Old 09-06-2009   #16
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Re: .87 Progress

why add more quests when he can buff up the ones he has and make them useful... i mean an unlimited roar for the entire game, that would be the first thing i went for.
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Old 09-06-2009   #17
 
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Re: .87 Progress

I agree with the revamping of quests but having another set of units to me would be very attractive for people and myself. But yeah i posted in the poll section about the sea king quest its another one along with raw that could be upgraded. I do like your raw suggestion but think it would need to be spaced out significantly to not be too over powered if it was to remian for the entire game.
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Old 09-06-2009   #18
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Re: .87 Progress

i also think the portable portal should tele 24 units not 12.
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Old 09-06-2009   #19
 
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Re: .87 Progress

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i also think the portable portal should tele 24 units not 12.
definately, I usually take a peasant or two with my mobilising army so i can build portals when need be and if im taking a main to bring reinforcements. Teleports are only 100 gold, so its not hard to get them when needs be, having a 24 unit mobilising teleport would make me want it.
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Old 09-06-2009   #20
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Re: .87 Progress

overall before anything i want to see the quests be worth something good luck king !
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Old 09-06-2009   #21
 
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Re: .87 Progress

You guys want to replace STARFALL? The most awesome ultimate EVER?
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Old 09-06-2009   #22
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Re: .87 Progress

i mean if the blue dragon had it. even so pathas' starfall should be changed or buffed.
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Old 09-06-2009   #23
 
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or something useful the only reason people like pathas is just cuz his aura... i also think that the palidans ulti is pointless as well seeing as its rare to get 8 bodies on the ground.
i disagree it fills gaps in the line or allows ur units to go behind the enemy
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Old 09-06-2009   #24
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Re: .87 Progress

the spell dont even work tho, they disaprear in 5 seconds
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Old 09-06-2009   #25
 
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the spell dont even work tho, they disaprear in 5 seconds

the ultimate for leopold does since when
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Old 09-06-2009   #26
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Re: .87 Progress

sence the start of ba? same with pinks nerco heros ult
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Old 09-06-2009   #27
 
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sence the start of ba? same with pinks nerco heros ult

well shocker how long do u want invinceable units running around like 5-10 mins make u happy.

also king whatever happened to outposts
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Old 09-06-2009   #28
 
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Re: .87 Progress

um they were proposed as an idea, i never said they were going to be added, any new thoughts on them?
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Old 09-06-2009   #29
 
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Re: .87 Progress

maybe like an upgrade to be able to get them to begin with at ur research center. costing around 500 gold maybe. then around same amount or less for outpost and the outposts could. all have the same units unlike the bases where each base has same race. it be like mercinaries bases but just buildable somewhere. no clue what kind of units to put in them.
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Old 09-06-2009   #30
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Re: .87 Progress

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well shocker how long do u want invinceable units running around like 5-10 mins make u happy.

also king whatever happened to outposts
they last 5-10 second, not the 45 or 60 seconds it says they do.
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they last 5-10 second, not the 45 or 60 seconds it says they do.

well then they have been needed fixing since before i started playing why now
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Old 09-08-2009   #32
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Re: .87 Progress

Assasins doing so much DMG for so little gold and mAnpower is ridiculous. Pls balance those stats accordingly
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Assasins doing so much DMG for so little gold and mAnpower is ridiculous. Pls balance those stats accordingly
did u go tishlak or did u face them and with what did u have. i tried tishlak yesterday and i thought they were horrible
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Old 09-09-2009   #34
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Re: .87 Progress

sence when i started playing ba, and probly sence .10 or earlyer
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sence when i started playing ba, and probly sence .10 or earlyer
then i ask again why is this the first time ive seen it come up
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Old 09-09-2009   #36
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Re: .87 Progress

it came up a few times, jsut not a big deal, and king has no ideal y it happens so it was never fixxed.
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Old 09-09-2009   #37
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Re: .87 Progress

dead bodies dont last long in the game, and give assassins light armor instead of none.
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Old 09-09-2009   #38
 
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Re: .87 Progress

my suspicion is that it is related to the removal of dead units of the game. they dont have the full decay time, in order to remove them faster and increase performance, ive just never taken the time to really investigate
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Old 09-09-2009   #39
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Re: .87 Progress

oh, yea dead bodies only last about 2 seconds like literally, a unit dies and the body is gone, ive even tried a nuke then a raise and havnt gotten a full amount its rare that you do.
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Old 09-09-2009   #40
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Re: .87 Progress

rofl they dont die that fast, i like going necros and they have plenty of bodies to cast raise dead on.
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Old 09-09-2009   #41
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Re: .87 Progress

either way
they die fast enough that you cant get 6-8 at once.
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Old 09-09-2009   #42
 
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Re: .87 Progress

its not instant, its like 15 or 30 seconds i think, but it is still substantially shorter than the game decompsoe time which is like over a minute i think
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Old 09-09-2009   #43
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Re: .87 Progress

ah i mean its not that big of a problem, it just renders a useless special skill haha
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Old 09-09-2009   #44
 
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Re: .87 Progress

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dead bodies dont last long in the game, and give assassins light armor instead of none.
assiansans have no armor
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Old 09-09-2009   #45
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Re: .87 Progress

then people shuldnt bitch about assassins, they use to suck now there good.
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Old 09-09-2009   #46
 
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Re: .87 Progress

raised skeletons by necromancers are still a massive feed.
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Old 09-09-2009   #47
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Re: .87 Progress

raised skeles are smart if used properly.
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Old 09-09-2009   #48
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Re: .87 Progress

they give one gold, and can turn the tide of battle, worth the one gold feed, or they be OP
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Re: .87 Progress

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they give one gold, and can turn the tide of battle, worth the one gold feed, or they be OP
shocker its better then 10 or 5 gold. i used to feed exiled mage units so i could get gold. early game
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raised skeles are smart if used properly.
DAOGIN stop commenting plz u stopped playing. and its just spam from u with stupid stuff
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Old 09-10-2009   #51
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Re: .87 Progress

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shocker its better then 10 or 5 gold. i used to feed exiled mage units so i could get gold. early game
why are you fighting with someone you AGREE with?
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Old 09-10-2009   #52
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Re: .87 Progress

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DAOGIN stop commenting plz u stopped playing. and its just spam from u with stupid stuff
played last nite thanks, also they are very smart grow a brain for once, mass range with a unlimited spawn of skeles to defend u, also using cripple on the front lines HMMMMMMMMMM that sounds good to me.
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Old 09-13-2009   #53
 
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Re: .87 Progress

-make outrunners of centrax have 300 more hit pionts and 15%evade
and posion attack for 280

-also give telen little mage guys 10 more damge and greanders 50 more hit points

-give the 325 kodos 200 more hit points and 50 more range that base is useless now


-riverrun needs help to troll axe throwers give normal attack that hole base is peirce attack kinda dumb and troll trapers poison attack

-give nacloch labia champs

- give 160 archers of celen choas attack

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Old 09-13-2009   #54
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Re: .87 Progress

whats the point of that?
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Old 09-13-2009   #55
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Re: .87 Progress

to rig cents again, duh
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Re: .87 Progress

they wouldnt be rigged if everything gets balnced that needs it
it would make the game diff so the same things dont get mianed over and over
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Old 09-13-2009   #57
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Re: .87 Progress

That goes same for, telen, river, an a few other bases.
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Old 09-13-2009   #58
 
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Re: .87 Progress

hm kodos not more hp just heavy defence, kodos used to be a important unit in the game now it just disapears against piercing
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Re: .87 Progress

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played last nite thanks, also they are very smart grow a brain for once, mass range with a unlimited spawn of skeles to defend u, also using cripple on the front lines HMMMMMMMMMM that sounds good to me.
lol noob u can dispel skeles they are worthless
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Old 09-14-2009   #60
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Re: .87 Progress

rofl how many troops actualy got dispell?
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rofl how many troops actualy got dispell?
i think usually u have about a 75% chance of coming across a base in ba that has dispel.
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Old 09-14-2009   #62
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Re: .87 Progress

priests and dooms are the only ones with AoE dispell. The dispell that only effects one troop will cost to much mana and wont beable to dispell a hole army, also they are dispelling banshees curse.
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Old 09-14-2009   #63
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Re: .87 Progress

Also, at a rate of auto casting necros vs manually spamming dispel. by time u focus on dispelling my entire army of massed necros u would be dead.
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Old 09-15-2009   #64
 
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Re: .87 Progress

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Also, at a rate of auto casting necros vs manually spamming dispel. by time u focus on dispelling my entire army of massed necros u would be dead.
lol dao yeah right. when recently and who did u beat with dal morte?
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priests and dooms are the only ones with AoE dispell. The dispell that only effects one troop will cost to much mana and wont beable to dispell a hole army, also they are dispelling banshees curse.
shocker ur also forgeting abolish magic a few troops have this. also skeles get raped late game there hps and armor are way to low.
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Old 09-16-2009   #66
 
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Re: .87 Progress

im still thinking there should be a way to upgrade your wood income per turn. something like increase wood production at research center. also u need to have repair crew repair all buildable buildings not just towers, walls, and base. the portals, war mills, and research center need to have this too.
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Old 09-16-2009   #67
 
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Re: .87 Progress

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im still thinking there should be a way to upgrade your wood income per turn. something like increase wood production at research center. also u need to have repair crew repair all buildable buildings not just towers, walls, and base. the portals, war mills, and research center need to have this too.
Agreed 100% (increase wood income +25 per base)
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Old 09-16-2009   #68
 
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Re: .87 Progress

hmm i dunno about the wood incoime part
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Old 09-16-2009   #69
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Re: .87 Progress

I think its fine, if your low on wood, your obv not expanding enough, think more strategical!!!!!
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Old 09-16-2009   #70
 
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I think its fine, if your low on wood, your obv not expanding enough, think more strategical!!!!!
once again dao rofl. ive even been in games with zuey when we both ran out of wood. emp was there. also late game u need to build protals which cost i beleive 100 wood and if u lose ground say lose 3-4 portals on an attack thats gone.
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Old 09-16-2009   #71
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Re: .87 Progress

thats on massing portals, not just troops.
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Old 09-16-2009   #72
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Re: .87 Progress

an idea from my mind palace; LEO, im sure you notice how when mk turns into his alternate form he's silver, why not make tht silver version of him a unit for grays northernmost base. it would b cool for it to have high armore, call it tempest brutes. high armor weak dmg, sorta like celens defenders minus bash, but give em a chance to to 5 plus dmg, the spell animation will make it look like there using the axe they carry, they will normally hit with the hammer. axe. ability called on hand axe
 
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thats on massing portals, not just troops.
once again wtf are u talking about. stop posting dumb stuff. ur never going to get to stubbys number of posts.....
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Re: .87 Progress

i agree all buildings need to be repaired frustrating how its half and half and if u build portals to quickly move troops across the map and lose ground like alt said its frustrating that they are gone almost instantly, it would help with defending your bases as well.
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Old 09-17-2009   #75
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Re: .87 Progress

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once again wtf are u talking about. stop posting dumb stuff. ur never going to get to stubbys number of posts.....

you were reffering to where you zuey and emps mass alot of portals, whereas i was excluding portals from the picture, the only thing i ever see wasteing alot of wood is when you are in your late upgrades, but hey thats my opinion.
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Old 09-17-2009   #76
 
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Re: .87 Progress

Having three initial bases that spawn wood is ingrained into this game. When taking this into considertaion an effective strat is taking out your enemies unmained bases ASAP. THis can make it difficult for them to upgrade later in the game due to less wood gained per turn. Thus you have disabled them. There are many factors involved in doing this and its not always viable yet by increasing wood it would decrease the value of this strategy.
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you were reffering to where you zuey and emps mass alot of portals, whereas i was excluding portals from the picture, the only thing i ever see wasteing alot of wood is when you are in your late upgrades, but hey thats my opinion.
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Having three initial bases that spawn wood is ingrained into this game. When taking this into considertaion an effective strat is taking out your enemies unmained bases ASAP. THis can make it difficult for them to upgrade later in the game due to less wood gained per turn. Thus you have disabled them. There are many factors involved in doing this and its not always viable yet by increasing wood it would decrease the value of this strategy.
thats not my point late game ive been in many a long scenrio of going back and forth. building portals losing them and so did enemy. thus losing alot of wood 100 per portal with wood income as it is. you have to wait many turns even with a few bases. thus making a long game. i think a wood income upgrade at reasearch center even if it cost 500-1000 gold would be worth it. for maybe double ur wood output per turn
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Old 09-17-2009   #78
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Re: .87 Progress

I could see a extramly high price, like 1-2k for a wood upgrade.

But i dont want it 2 be easy to get wood, late game the funest part(if one sides not op). To run raids only targeting building that cost wood, or to take out their lumber income bases is jsut to much fun.
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I could see a extramly high price, like 1-2k for a wood upgrade.

But i dont want it 2 be easy to get wood, late game the funest part(if one sides not op). To run raids only targeting building that cost wood, or to take out their lumber income bases is jsut to much fun.
yes i know that shocke rbut it makes for very long games that sometimes error before they end
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Old 09-18-2009   #80
 
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Re: .87 Progress

end game artelerie towers are important maybe give 35 wood income per base
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Old 09-18-2009   #81
 
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end game artelerie towers are important maybe give 35 wood income per base
wow i completly forgot about arts. we need more wood
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Old 09-18-2009   #82
 
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Re: .87 Progress

Just decrease the wood amount cost of extra buildings such as towers arts teleports etc... Rather than increasing the amount each base spawns. People complain about base aiming etc I think teleports should be even cheaper so there is no excuse not to prevent base aiming unless someone has used a superioir strategy such as sentry warding surrounding bases and your base and micro aim the shiznich out of your ports which they should. 1 teleport is like underwear, 2-3 your dressed
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Re: .87 Progress

add goblin shreeders unit to goblin engineering center for like 250 or more gold a unit
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Old 09-19-2009   #84
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Re: .87 Progress

imagin wat players who bank like 2k would do with them(zuey)
 
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imagin wat players who bank like 2k would do with them(zuey)
sadly when zuey is not playing i bank alot of gold too. do u got any ideas of what could be added to goblin base. id like a few more units to mix it up with. probably cause i cant spend it do to WOOD INCOME
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Old 09-19-2009   #86
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Re: .87 Progress

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add goblin shreeders unit to goblin engineering center for like 250 or more gold a unit
250 gold for ONE goblin shreeder? how is that worth it?
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Old 09-19-2009   #87
 
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Re: .87 Progress

maybe if you can revive them after they die, which is completely illogical.
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Old 09-19-2009   #88
 
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250 gold for ONE goblin shreeder? how is that worth it?
was just throwing out an idea. i wasnt saying they should be 250 just a random number. what are ur ideas for units for goblin base
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Old 09-19-2009   #89
 
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Re: .87 Progress

um i think flame shield needs to only be able to hurt enemy.(black tauren)
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Old 09-19-2009   #90
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Re: .87 Progress

Im actually tempted to write up every unit and there aspects in the game and then re-do it and post it to see what others think, in a logical way too not stupidly, so dont say anything Alt.
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Old 09-19-2009   #91
 
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Re: .87 Progress

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Im actually tempted to write up every unit and there aspects in the game and then re-do it and post it to see what others think, in a logical way too not stupidly, so dont say anything Alt.

well dao thats the first thing in a while that i agree with u on. like i also think that cel danel footies should have defend shield. it make it a ok base i think
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Old 09-19-2009   #92
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Re: .87 Progress

Well if i ever find time, I just might, Ill post the before and afters, but i want to make sure leo is ok with me doing so.
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Old 09-19-2009   #93
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Re: .87 Progress

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Im actually tempted to write up every unit and there aspects in the game and then re-do it and post it to see what others think, in a logical way too not stupidly, so dont say anything Alt.
I did this like 3 months ago... (when man power was added)
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Old 09-19-2009   #94
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Re: .87 Progress

Wouldnt hurt to do it again from another persons perspective.. because right now BA is so imbalanced its not even funny
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Old 09-19-2009   #95
 
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Re: .87 Progress

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Wouldnt hurt to do it again from another persons perspective.. because right now BA is so imbalanced its not even funny
sigh ur the main reason it was added shocker
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Old 09-19-2009   #96
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Re: .87 Progress

what is "it"
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Old 09-19-2009   #97
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Re: .87 Progress

"IT" as in Manpower
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Old 09-20-2009   #98
 
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Re: .87 Progress

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I did this like 3 months ago... (when man power was added)
and most of those changes were made
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Old 09-20-2009   #99
 
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Re: .87 Progress

It probably wouldnt hurt to be done again just for the fact that when designing something wether it is a game, house or car the first draft is never 100% correct. There are units that seem like they should be adjusted (scouts for one example) but the list is getting smaller and most changes would be minor tweaking. If someone is willing to put the time into it I think its a good idea, considering it's their opinion only and king gets to make any final decisions it would just give another perspective and people could vocalize about specific's.
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Old 09-20-2009   #100
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Re: .87 Progress

Well I ment is they dont ALL need stats changes, i agree some do.

I am not doing it this time tho. It took me forever last time, and i got to much other stuff to work on.(VW, Bot, ba ladder, college)
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